Tuesday, December 4, 2012

Assessing Creativity




1.    What recommendations would you give if we were to use creativity assessments as a means for identifying gifted students?

Donald Treffinger, Grover Young, Edwin Selby, and Cindy Shephardson (2002) provide useful information with regards to creativity assessment. There are three recommendations that I would give if we were to use creativity assessments as a means for identifying students: students should be assessed for creativity in more than one way; teachers should have openness to help their students achieve; and there should be training available to teachers about assessing creativity.
 As Treffinger et al. (2002) suggested, I would recommend using more than one way to assess student creativity. In chapter four, they discuss the systematic assessment, which is a fair and meaningful approach to students who may be identified. Students can be assessed in four ways in this systematic approach: behavior and performance, self-report, rating scales, and tests. Behavior and performance is an important key in assessing students’ creativity. Educators can observe the students’ creativity in their products, performances, and accomplishments. Some students become motivated and show their creativity when there is an assignment that they want to complete. A self-report is a self-assessment. Students should get the opportunity to explain how they think they are creative. Rating scales are used to get an outlook from other teachers, parents, and friends of the student. These individuals may provide specific descriptions or qualities of creativity that the student possesses. Tests can be used to measure creativity if it is done in an appropriate way. Creativity is difficult to assess, and if teachers are aware of the various creativity assessments, they may be able to identify more students who may have been overlooked. Teachers who use numerous creativity assessments have an opportunity to observe creativity in their students.
Teachers also should have openness regarding their students. Openness is the a tendency to accept new ideas or methods. Teachers can strive for an openness and courage to explore ideas [which include] some personality traits that relate to [the students’] interests, experiences, attitudes, and self-confidence” (Treffinger et al., 2002, p. 15). Teachers often fail to realize that they can learn from their students. Having openness is having the humility to try to understand students’ point of views regarding critical thinking or creativity. Teachers can strive to accept students’ way of thinking and encourage them to reach their full potential.
Problems in assessing student creativity occur when teachers are misinformed or unaware of the research available in the field of creativity. It is important for teachers to recognize that there are many perceptions of the term “creative,” and there are many ways to assess creativity in students. There are also many ways to encourage students to be creative regarding academics. Educators have the power to encourage students. Too often, creativity is not encouraged in schools, and students may feel inadequate if teachers have a different opinion on what creative means. By providing workshops and conferences about creativity, teachers may acquire a better understanding of how to reach students in their classroom overall.

2.    What are the challenges we face in assessing creativity?

There a few challenges educators face when they assess creativity. First, there is no set definition for the term creativity. Second, assessment involves more than just measurement.  Third, tests that assess creativity are limited. Last, it is a challenge to identify creative abilities in a meaningful way.
In their study, Treffinger et al. (2002) discuss how to assess creativity. Creativity is a difficult term to define. The authors note that there is no universal definition that has been accepted. The main challenge regarding assessments for creativity is there is no set definition of the term creativity. [The teachers’] understanding of what creativity means, or [their] definition of the term, will have a major influence on the characteristics [they] consider essential to assess and on the kinds of evidence and assessment tools [they] decide to use” (Treffinger et al., 2002, p. 5). Because educators have different ideas or exposure to creativity, they may not agree with how to assess their students. For example, some teachers may believe it is creative for students to take a different approach on a homework assignment; however, other teachers may see this approach as disrespectful. Some teachers believe that students have to complete assignments the way they assign them while others may view the students’ approach as a out-of-the-box thinking.
According to Treffinger et al. (2002), there is more involved with assessment rather than only measuring student performance. Assessment requires collecting and synthesizing data to determine students’ strengths and weaknesses. Assessing creativity is a very difficult process. “Creativity assessment might be regarded as an attempt to recognize or identify creative characteristics or abilities among people or to understand their creative strengths and potentials” (Treffinger et al., 2002, p. 23). If teachers do not realize how to assess the potential of their students’ creativity, then they cannot provide their students with adequate support. Educators also need to be able to have a broad perspective of creativity when they are assessing their students. Creativity, as mentioned before, is not an easy term to define. When educators decide what is creative or not in the classroom, they may not realize that they can negatively affect the students’ dispositions. I have completed tasks in different ways, and some people do not appreciate my approach. They have told me that what I did was stupid. People have different opinions about what creativity is and what it is not. Educators need to promote creativity in their classroom in a positive way, so students can be unique and creative in their own way without feeling inadequate.
Tests that assess creativity are limited. “When we are dealing with the strongest, most inspiring aspects of all human behavior, we must exercise great caution to be fully respectful of our limitations and of the perils of seeking to apply a number, a category, or a label to the characteristics and needs of individuals” (Treffinger et al., 2002, p. 30). Tests can be used appropriately to assess student creativity to an extent, but it should not be the only tool used. The authors discuss that no test is completely free of errors. Teachers should be cautious when using tests as a main approach to identify creativity in students. It can be detrimental to students’ dispositions regarding school.
The last challenge is to understand how “to identify creative abilities and potential creative strengths among children or adolescents in a fair and meaningful way” (2002, p. 41). Treffinger et al. (2002) suggest for educators to assess creativity in a variety of ways. The table below shows four ways that teachers can assess their students to help ensure it is meaningful and fair to students.

Data Source
Not Yet Evident
Emerging
Expressing
Excelling
BEHAVIOR OR PERFORMANCE DATA




SELF-REPORT DATA




RATING SCALES




TESTS






 The four ways the authors suggest are behavior performance, self-reports, rating scales, and tests. By using these four tools, teachers will be able to provide reasonable assessments.

3.    How do the characteristics and indicators of creativity assist the students in their academic learning and the teachers in planning curriculum?

The characteristics and indicators of creativity include analyzing, synthesizing, reorganizing, redefining, evaluating, seeing relationships, desiring to resolve ambiguity or bringing order to disorder, and preferring complexity or understanding complexity (Treffinger et al., 2002, p. 15). These characteristics are skills that should be taught throughout school. Teachers can incorporate these skills into their lessons. When students understand how each of these characteristics work, then they will have the skills to further their understanding in any subject area. Treffinger et al. (2002) “often refer to the characteristics associated with digging deeper into ideas as higher-level thinking abilities. People exhibit these characteristics by looking beyond the obvious to perceive gaps, paradoxes, needs, or missing elements” (2002, p. 14). I believe that when students look beyond the typical outlook of a situation, they are creative. When teachers use these skills and teach them in their classroom, their students will reach a new level of creativity. Student motivation and confidence will peak because they are able to “dig deeper” into the content. Often times, concepts are discussed at surface level, which can create a dull learning environment. If students are able to dig deeper, they can further their understanding at a more rapid pace. Teachers who are aware of these ideas and concepts can share their understanding with other teachers. Taking the time to introduce these ideas and concepts to their students, these educators will be able to encourage students to use these skills efficiently and effectively.

Reference
Treffinger, D., Young, G., Selby, E., & Shepardson, C. (2002). Assessing creativity: A
guide for educators. Sarasota, Florida: The National Research Center on the Gifted and Talented.            

Saturday, December 1, 2012

Essential Questions Chapter 10


What problems exist when trying to measure creativity?

Creativity cannot be assessed the way most teachers assess other academic areas. By assessing students’ creativity, children may feel like they have failed and may be scared to attempt another assignment. There is no set way to assess creativity, so teachers are inconsistent and students get confused. From my observations, I noticed that most students do things the “right” way, so they can earn a good grade. This is unfortunate because they are only completing tasks and assignments for the teacher, not for themselves.


How else can you measure creative behavior and productivity?

There are different methods to measure creative behavior and productivity. Starko mentioned many tests that students can take to show what kind of creativity they may have. In the classroom, however, teachers should assess each student individually on their creativity. Every student has a different outlook on academic subjects. They shouldn’t be assessed based on only what the teacher believes is creative.

Starko Chapter 9



Thinking About the Classroom


“Psychological safety requires that every child in your room feel accepted, important, and valued. Examine the images of children and adults found in your room. Consider those in textbooks, posters, calendars, and any other available materials. Think about the mixture of genders and races portrayed. Will it support psychological safety for all your students? Does it suggest you believe everyone has important things to contribute” (Starko, 2010, p. 246)?


In all of the classrooms I have observed, I have only seen white culture decorations that surround the room. I don’t think teachers do this intentionally; however, I do want to be the teacher who tries to share all cultures in my classroom. This goal is a process and it costs a lot of money. If I take it year by year, I can add things to make my classroom unique and comfortable to all students. I have been in a classroom and other rooms where I felt like I didn’t belong because of the messages from the decorations.

My Invention


Click here to check out my invention!

Creativity Contracts



To enhance student motivation and performance, the students will complete one of these contracts when they plan to complete long-term projects. These contracts allow the students to take the responsibility of their project.

There are two contracts in this one document. The first contract is for a long-term project that is to be completed by an individual student. The second contract is for a long-term project that is to be completed by a group of students.

Monday, November 26, 2012

Schools Kill Creativity


Click here to view a Ted Talk video. Ken Robinson discusses how people in schools kill creativity.

Using Creativity in the Content Areas


Starko (2010) stated that “[t]eaching content is at the heart of most schools” (p. 173). Creativity is a vital tool that teachers need to use when they are making lessons and activities for all content areas in school. I will provide websites and activities that teachers can use to implement in their classrooms. The contents areas I am covering are language arts, social studies, art, science, and math.

Language Arts:

What I love about language arts is that most strategies and ideas that are used for this content can be integrated in other areas. Students can grow in language arts at the same time as they learn about other content knowledge.

Read/Write/Think Webbing Tool:

This website provides graphic organizers that students can manipulate online. There are many lesson plans on this site that integrate these webbing tools and other content areas.

SCAMPER:
I absolutely loved the 4th little pig SCAMPER lesson. Students have to think outside the box and use their imagination to help the 4th little pig from the popular story "The three Little Pigs".

Social Studies:

Social Studies is an area where teachers can really be creative when they teach it; however, it takes effort. I have had a difficult time finding web tools and sites that support creative thinking and social studies.

Primary Games

This website has games for primary students to help them learn facts about social studies, but it does not promote creativity. It is a great site because students can be engaged online.


Art:

Students have to use creativity in art. The teachers, however, need to learn to allow students to use their mind and creativity to create something.

Manipulating Art:
Students can use editing programs to manipulate photographs.

Virtual Tours:
Students can take virtual tours and see famous museums and other collections of art. They can view each piece like they would in a museum, and they would not have to watch slides from a PowerPoint.

Google Art:
www.googleartproject.com

Students can go on virtual field trips for any museum in the world. Students can even make their own galleries. 

Science:

Ted Talks:

This website has the cutting edge research. Scientists and researchers are asked to speak about the research they are conducting. Most videos are about 15 – 20 minutes, and they are fascinating. Students and teachers will love this site.

Bad Piggies:

This is an app/game for smart phones where people have to manipulate objects so that the bad piggies can make it to the end. This game requires physics and other scientific ideas. The website introduces the scientific ideas in the game.

SmartScience:

This website is an online laboratory where students can do labs and experiments. It is not a free site.

SchoolTool:

This website is a list of sites that have experiments teachers can have their students conduct.


Math:

Lure of the Labyrinth:

This website allows students to explore mathematics through an online game. This game is for middle school students.


Math Manipulatives:

This website includes a list of sites that have math manipulatives.

Illuminations:

This website offers many resources for teaching math. It includes lessons and activities that students can do in the classroom that promote creativity. 

Sunday, November 18, 2012

Post-Up



Post-Up


Skills Descriptions:
This is a smaller group strategy to get students engaged in ideas. They will do a variety of brainstorming and thinking while using post-it notes to organize their ideas.

Procedures:

Define the problem
Define the problem in the normal way and make sure it is visible to all of the team.
Prime the team
Tape or pin up paper on the wall. Two or three flip-chart pages together, side-by-side give a good working area.
Give everyone 3" x 5" Post-It Note pads plus fibre-tip pens. The pens should be thick enough so a posted-up note is readable from several feet away, but not so think that only a few words can be written.
Tell them to always write one idea per Post-It Note.
If you are doing this by yourself, you can scale the whole thing down by using mini-Post-It Notes and stick them on standard sheets of writing paper. You can even do it on the computer.
Silent writing of ideas
Start with everyone silently writing down ideas, one per Post-It Note.
They should not at this time stick their Post-It Notes up on the wall (the focus is on capturing ideas).
Post up ideas
The team then posts up their ideas on the wall. A good way of doing this is to have each person take turns to post one idea.  The person posting up the idea reads it out and everyone else listens.
If any posted idea triggers other ideas for anyone in the team, they can write them on more Post-It Notes and add them to their pile.
When all ideas are posted, then you can also use other creative methods to generate even more ideas.
Shuffling and exploration
When you run out of ideas, you can move the Post-It Notes around to group together ideas into themes or otherwise explore further.
Beware when combining ideas of ending up with a vague 'generalised' idea that loses the essence of some its more original constituents” (2010, Post-up).

Lesson Activities:

This strategy would be great for students to use when they are discussing solutions to problems. There are many solutions that can be done for every problem. By giving students a more hands-on way to discuss the issues, they can support each other and create new ideas.

Reference:

2010., Post-up. CreatingMinds.org. Retrieved on November 18, 2012 from

Take a Break






Skill Descriptions:
When students are working hard, taking breaks can help their creativity peak. This strategy should not be abused; however, when it is used correctly, it can benefit student success.

Procedures:

Decide to take a break
When things are fading and the ideas are running out, or just when it seems like a good idea, decide to take a break.
If you are running the creative session, you can ask people, 'Would you like a break?' Watch their reactions when you ask this -- their body language will tell you whether they are ready or not for a break.
Even when you are working alone, you can still take a break!
Change your environment
In taking the break, go outside the room. Stretch and move the body. Go for a walk. Go outside. Breathe deeply of some fresh air.
Seek other stimulation
Also look for ways to find other stimulation. Talk to people at the coffee machine. Go outside and smell the roses. Open the senses and look deeply into everything you see.
You can muse about the creative problem and you can also forget it and let the subconscious mind work on it. Do something to distract the subconscious, such as phoning someone or taking on a simple task” (2012, Take a break).


Lesson Activities:

I want this strategy to be a procedure and routine in my classroom. I know that after I take a break for myself, I have more motivation and energy in the task I am doing. Students get burnt out quickly. By allowing them to take breaks when necessary, teachers trust the students. They will learn responsibility as well as get a reward for working hard. 


Reference
2012. Take a break. Creatingminds.org. Retrieved November 18, 2012 from
            http://creatingminds.org/tools/take_break.htm.   

Disney Creative Strategy


The Disney Creative Strategy: Fusing Imagination and Planning


Skill Descriptions:
Just as Walt Disney turned his dream into a reality, so can students. This strategy that was developed by Robert Dilts to model thinking strategies of successful people.

Procedures:

There are three steps in this strategy:

Dreamer:
This is the visionary big picture is produced. With no boundaries, limitations or restraint. The dreamer position typically uses the visual representation. Ask yourself "What do I really want, in an ideal world"
Realist:
This is where the plans are organised, and evaluated to determine what is realistic. Think constructively and devise an action plan. Establish time frames and milestones for progress. Make sure it can be initiated and maintained by the appropriate person or group. Ask Yourself "What will I do to make these plans a reality?"
Critic
This is where you test the plan, look for problems, difficulties and unintended consequences. Think of what could go wrong, what is missing, what the spins-offs will be. Remember that a critic is someone who should evaluate - not just point out what is wrong. Ask yourself ‘What could go wrong?’” (2010, Mycotes).


Lesson Activities:

I would allow my students to use this strategy when I ask them to create something. These three steps are very important and can have positive effects on student learning. Allowing them to dream about something, but then they have to critically think about how they can make their dream into a reality.


References:

2012., The Disney creative strategy. MindTools. Retrieved on November 16, 2012

2010., Disney creativity strategy. Mycoted. Retrieved on November 16, 2012

Rolestorming



Rolestorming


Skill descriptions:

Oftentimes when students have ideas or questions, they may be too embarrassed to share their thoughts. Rolestorming gives students an opportunity to share their thoughts while acting as someone else. This procedure was developed by Rick Griggs.


Procedures:

“Follow these steps to use Rolestorming with your group:

1.   Brainstorm Obvious Ideas
First, conduct a regular brainstorming session with your group.
Not only will this generate some good initial ideas, but it will also highlight more obvious ideas. This leaves you free to expand your thinking and push boundaries in later steps.

2. Identify Roles
Next, decide which roles or identities you'll use. You can assign one role to each person in the group, or play the role collectively, moving on to another role when you're done.
The person you choose can be anyone, so long as it's a person not in the current group. Consider people such as a colleague, your boss, a major competitor, someone in public life, a leader from the past, or a friend or family member. Ideally, you should know enough about them to take on their identity for a short time. (They don't necessarily have to be associated with the problem you're trying to solve.)

3. Get Into Character
For each role, allow group members a few minutes to get into character. Use these questions to help with this:
   How does this person see the world?
   What is this person's personality or attitude likely to be?
   How would this person solve problems?
   What are this person's strengths and weaknesses?
Make an effort to get into the persona of the character: the more deeply you understand this person's feelings, worldview, and motivations, the better you can use this perspective to generate good ideas.

Note:
If someone on your team chooses to become a person that everyone knows, such as your boss, a client, or a colleague, make sure that they avoid characterizations that could be harmful or disrespectful.

4. Brainstorm in Character
When people have a good sense of the new identity they've taken on, start brainstorming ideas using these new perspectives. Encourage people to use phrases such as "My person..." or "My character..." when presenting ideas – this helps to create the distance that people need to speak freely.
Make sure that everyone in the group has an opportunity to speak up and share ideas. (Techniques like Round-Robin Brainstorming can be useful here.)

5. Repeat as Required
Repeat the exercise with as many different identities as you need, so that you can generate enough good ideas” (MindTools, 2012).

Lesson Activities:

This activity can be used in all academic areas. It would encourage even my shyest students to propose ideas that they would never want to admit. The role the students take on creates security for the students. They should not feel inadequate when they express their ideas as someone else.

Reference:
2012., Rolestorming. MindTools. Retrieved on November 16, 2012 from