Monday, November 26, 2012
Schools Kill Creativity
Click here to view a Ted Talk video. Ken Robinson discusses how people in schools kill creativity.
Using Creativity in the Content Areas
Starko (2010) stated that
“[t]eaching content is at the heart of most schools” (p. 173). Creativity is a
vital tool that teachers need to use when they are making lessons and
activities for all content areas in school. I will provide websites and activities
that teachers can use to implement in their classrooms. The contents areas I am
covering are language arts, social studies, art, science, and math.
Language Arts:
|
What I love about language arts is that most strategies and
ideas that are used for this content can be integrated in other areas. Students
can grow in language arts at the same time as they learn about other content
knowledge.
Read/Write/Think
Webbing Tool:
This website provides graphic organizers that students can
manipulate online. There are many lesson plans on this site that integrate
these webbing tools and other content areas.
SCAMPER:
I absolutely loved the 4th little pig SCAMPER
lesson. Students have to think outside the box and use their imagination to
help the 4th little pig from the popular story "The three Little
Pigs".
Social Studies:
|
Social Studies is an area where teachers can really be
creative when they teach it; however, it takes effort. I have had a difficult
time finding web tools and sites that support creative thinking and social studies.
Primary Games
This website has games for primary students to help them
learn facts about social studies, but it does not promote creativity. It is a
great site because students can be engaged online.
Art:
|
Students have to use creativity in art. The teachers,
however, need to learn to allow students to use their mind and creativity to
create something.
Manipulating Art:
Students can use editing programs to manipulate photographs.
Virtual Tours:
Students can take virtual tours and see famous museums and
other collections of art. They can view each piece like they would in a museum,
and they would not have to watch slides from a PowerPoint.
Google Art:
www.googleartproject.com
Students can go on virtual field trips for any museum in the world. Students can even make their own galleries.
Google Art:
www.googleartproject.com
Students can go on virtual field trips for any museum in the world. Students can even make their own galleries.
Science:
|
Ted Talks:
This website has the cutting edge research. Scientists and
researchers are asked to speak about the research they are conducting. Most
videos are about 15 – 20 minutes, and they are fascinating. Students and
teachers will love this site.
Bad Piggies:
This is an app/game for smart phones where people have to
manipulate objects so that the bad piggies can make it to the end. This game
requires physics and other scientific ideas. The website introduces the
scientific ideas in the game.
SmartScience:
This website is an online laboratory where students can do
labs and experiments. It is not a free site.
SchoolTool:
This website is a list of sites that have experiments
teachers can have their students conduct.
Math:
|
Lure of the
Labyrinth:
This website allows students to explore mathematics through
an online game. This game is for middle school students.
Math Manipulatives:
This website includes a list of sites that have math
manipulatives.
Illuminations:
This website offers many resources for teaching math. It
includes lessons and activities that students can do in the classroom that
promote creativity.
Sunday, November 18, 2012
Post-Up
Post-Up
|
Skills
Descriptions:
This is a smaller group strategy to get students engaged
in ideas. They will do a variety of brainstorming and thinking while using
post-it notes to organize their ideas.
|
Procedures:
“Define the problem
Define
the problem in the normal way and make sure it is visible to all of the team.
Prime the team
Tape
or pin up paper on the wall. Two or three flip-chart pages together,
side-by-side give a good working area.
Give
everyone 3" x 5" Post-It Note pads plus fibre-tip pens. The pens
should be thick enough so a posted-up note is readable from several feet
away, but not so think that only a few words can be written.
Tell
them to always write one idea per Post-It Note.
If
you are doing this by yourself, you can scale the whole thing down by using
mini-Post-It Notes and stick them on standard sheets of writing paper. You
can even do it on the computer.
Silent writing of ideas
Start
with everyone silently writing down ideas, one per Post-It Note.
They
should not at this time stick their Post-It Notes up on the wall (the focus
is on capturing ideas).
Post up ideas
The
team then posts up their ideas on the wall. A good way of doing this is to
have each person take turns to post one idea. The person posting
up the idea reads it out and everyone else listens.
If
any posted idea triggers other ideas for anyone in the team, they can write
them on more Post-It Notes and add them to their pile.
When
all ideas are posted, then you can also use other creative methods to
generate even more ideas.
Shuffling and exploration
When
you run out of ideas, you can move the Post-It Notes around to group together
ideas into themes or otherwise explore further.
Beware
when combining ideas of ending up with a vague 'generalised' idea that loses
the essence of some its more original constituents” (2010, Post-up).
|
Lesson
Activities:
This strategy would be great for students to use when they
are discussing solutions to problems. There are many solutions that can be
done for every problem. By giving students a more hands-on way to discuss the
issues, they can support each other and create new ideas.
|
Reference:
2010., Post-up. CreatingMinds.org. Retrieved on November
18, 2012 from
|
Take a Break
Skill Descriptions:
When students are working hard, taking breaks can help
their creativity peak. This strategy should not be abused; however, when it
is used correctly, it can benefit student success.
|
Procedures:
“Decide to take a break
When things are fading and the ideas are running out, or just when
it seems like a good idea, decide to take a break.
If you are running the creative session, you can ask people, 'Would
you like a break?' Watch their reactions when you ask this -- their body
language will tell you whether they are ready or not for a break.
Even when you are working alone, you can still take a break!
Change your environment
In taking the break, go outside the room. Stretch and move the body.
Go for a walk. Go outside. Breathe deeply of some fresh air.
Seek other stimulation
Also look for ways to find other stimulation. Talk to people at the
coffee machine. Go outside and smell the roses. Open the senses and look
deeply into everything you see.
You can muse about the creative problem and you can also forget it
and let the subconscious mind work on it. Do something to distract the
subconscious, such as phoning someone or taking on a simple task” (2012, Take
a break).
|
Lesson
Activities:
I want this strategy to be a procedure and routine in my
classroom. I know that after I take a break for myself, I have more
motivation and energy in the task I am doing. Students get burnt out quickly.
By allowing them to take breaks when necessary, teachers trust the students.
They will learn responsibility as well as get a reward for working hard.
|
Reference
2012. Take a break. Creatingminds.org. Retrieved November
18, 2012 from
|
Disney Creative Strategy
The Disney Creative Strategy: Fusing
Imagination and Planning
|
Skill Descriptions:
Just as Walt Disney turned his dream into a reality, so
can students. This strategy that was developed by Robert Dilts to model
thinking strategies of successful people.
|
Procedures:
There are three steps in this strategy:
“Dreamer:
This is the visionary big picture is produced. With no boundaries,
limitations or restraint. The dreamer position typically uses the visual
representation. Ask yourself "What do I really want, in an ideal
world"
Realist:
This is where the plans are organised, and evaluated to determine
what is realistic. Think constructively and devise an action plan. Establish
time frames and milestones for progress. Make sure it can be initiated and
maintained by the appropriate person or group. Ask Yourself "What will I
do to make these plans a reality?"
Critic
This is where you test the plan, look for problems, difficulties
and unintended consequences. Think of what could go wrong, what is missing,
what the spins-offs will be. Remember that a critic is someone who should
evaluate - not just point out what is wrong. Ask yourself ‘What could go
wrong?’” (2010, Mycotes).
|
Lesson
Activities:
I would allow my students to use this strategy when I ask
them to create something. These three steps are very important and can have
positive effects on student learning. Allowing them to dream about something,
but then they have to critically think about how they can make their dream
into a reality.
|
References:
2012., The Disney creative strategy. MindTools. Retrieved
on November 16, 2012
2010., Disney creativity strategy. Mycoted. Retrieved on November 16, 2012
|
Rolestorming
Rolestorming
|
Skill
descriptions:
Oftentimes when students have ideas or questions, they may
be too embarrassed to share their thoughts. Rolestorming gives students an
opportunity to share their thoughts while acting as someone else. This
procedure was developed by Rick Griggs.
|
Procedures:
“Follow
these steps to use Rolestorming with your group:
1.
Brainstorm Obvious Ideas
First, conduct
a regular brainstorming
session with your group.
Not only will
this generate some good initial ideas, but it will also highlight more
obvious ideas. This leaves you free to expand your thinking and push
boundaries in later steps.
2.
Identify Roles
Next, decide
which roles or identities you'll use. You can assign one role to each person
in the group, or play the role collectively, moving on to another role when
you're done.
The person you
choose can be anyone, so long as it's a person not in the current group.
Consider people such as a colleague, your boss, a major competitor, someone
in public life, a leader from the past, or a friend or family member.
Ideally, you should know enough about them to take on their identity for a
short time. (They don't necessarily have to be associated with the problem
you're trying to solve.)
3.
Get Into Character
For each role,
allow group members a few minutes to get into character. Use these questions
to help with this:
•
How
does this person see the world?
•
What
is this person's personality or attitude likely to be?
•
How
would this person solve problems?
•
What
are this person's strengths and weaknesses?
Make an effort
to get into the persona of the character: the more deeply you understand this
person's feelings, worldview, and motivations, the better you can use this
perspective to generate good ideas.
Note:
If someone on your team chooses to become
a person that everyone knows, such as your boss, a client, or a colleague,
make sure that they avoid characterizations that could be harmful or
disrespectful.
4.
Brainstorm in Character
When people
have a good sense of the new identity they've taken on, start brainstorming
ideas using these new perspectives. Encourage people to use phrases such as
"My person..." or "My character..." when presenting ideas
– this helps to create the distance that people need to speak freely.
Make sure that
everyone in the group has an opportunity to speak up and share ideas.
(Techniques like Round-Robin
Brainstorming can be useful here.)
5.
Repeat as Required
Repeat the
exercise with as many different identities as you need, so that you can
generate enough good ideas” (MindTools, 2012).
|
Lesson
Activities:
This activity can be used in all academic areas. It would
encourage even my shyest students to propose ideas that they would never want
to admit. The role the students take on creates security for the students. They
should not feel inadequate when they express their ideas as someone else.
|
Reference:
2012., Rolestorming. MindTools. Retrieved on November 16,
2012 from
|
Saturday, November 17, 2012
Starbursting
Starbursting
|
Skill Description:
“Starbursting is
a form of brainstorming that focuses on generating questions rather than
answers” (MindTools, 2012). When
people generate these questions, they support previous the previous questions
and answer to create a systematic approach.
|
Procedures:
“Step 1
Download
our free worksheet
and print it out or take a large sheet of paper, draw a large six-pointed
star in the middle, and write your idea, product or challenge in the center.
Step 2
Write
the words "Who", "What", "Why,"
"Where," "When" and "How" at the tip of each
point of the star.
Step 3
Brainstorm
questions about the idea or product starting with each of these words. The
questions radiate out from the central star. Don't try to answer any of the
questions as you go along. Instead, concentrate on thinking up as many
questions as you can.
Step 4
Depending
on the scope of the exercise, you may want to have further starbursting
sessions to explore the answers to these initial questions further.
Figure
1 below shows some of the questions you might generate in a short
starbursting session, focused on the skates mentioned above” (MindTools,
2012).
|
Lesson
Activities:
When teachers are teaching students about a new or
ambiguous concept, they can have class discussions following the procedures. They
can evaluate new products that are being used in society – such as an Ipad. They
also can use worksheets that are available on the site below for students to
generate their own ideas and questions based a product. Starbursting is a
systematic approach that will help students learn how to generate supportive
questions.
You can download a worksheet for Stabursting at this
website: http://www.mindtools.com/pages/article/newCT_91.htm
|
Reference:
2012., Starbursting. MindTools. Retrieved on November 16,
2012 from
|
Subscribe to:
Posts (Atom)